Everything you'll ever need to know to make a cool platformer
Introduction:So, you have decided to make a good platform game? Well, why not make it great!
You have probably heard that platform games are the easiest genre of games to make and it is undoubtedly quite true. Though this blog is inclined towards the "Gamemaker" software, and all the experience I gathered is from the GMC forum, all the discussions (except the GM-specific programming) here is applicable towards game design as a whole....
So, lets turn our head towards platform games again..
The first platform game I remember playing is Dave, though others may relate themselves with Mario...
But the truth is that inspite of being the most ancient genres in the history of gaming, they remain one of the most discussed genre in every game design forum. This is probably because they still remain the ABC of game design ..... Every game designer starts his journey learning the basics of game programming and design .. and what's better than a classic platformer ??? Every game design forum (and specifically the GMC forum ) is full with "How to" questions on platform games ...
A typical question starts like ->
" I am a noob in GM forum. I started making a platformer a few days back and now I'm stuck in a problem.
PLEASE HELP ME ...
*The problem goes below* "
So, does it prove that platform games are very tough?
No, it just proves that everyone typically starts with a platformer and they need a bit more help to evolve as a better game designer. Most of these so-called "newbies" starts googling "Platform Game Tutorial" and no doubt, there exists a lot of good ones... But the problem surfaces when these tutorials end and they suggest you to try some advanced concepts like knock-back, springs, water physics, AI enemies or even slope movements..
Most of the noobs can understand what they have learned till now,
but these new things appear alien to them .....
They try to use real physics laws, which are impractical in this case.. So, I'll try to streamline this self-learning process for the future ones and tell them which tweaks are important for a good game..
Every advanced concept of platformer-cum-fighting game that I can think of will be present in my Blog.
Head over to the To Do list to see what will be added next.
Head over to the Available Tutorial list to see which tutorials have been added.
So where do I start?
2.You may read the second and third tutorial if you are not adept with the basics of a game.
3. You must read the platform game tutorial before you continue reading this. This tutorial covers the basics of a platform game in general, and also tells you about its programming aspect in Game Maker 8.
*If the links are ever down, inform me. I have them safe in my hard disk*
This blog post can be considered a direct continuation of this tutorial.
Every advanced topic that is listed at the end for the reader to try out will be present here, but that is not all.
Read the To Do list and Available tutorial list to see what they are.
I can assure you even a Pro in game maker will find something of his interest in those list.